ApplyTransform(const x3d::SFNode *node, fast_math::Matrix4x4 &matrix) | x3drender::RenderState | |
Execute(RenderShape::execute_function_t func) | x3drender::RenderState | |
f_current_viewpoint | x3drender::RenderState | [private] |
f_height | x3drender::RenderState | [private] |
f_render_processor | x3drender::RenderState | [private] |
f_render_shapes | x3drender::RenderState | [private] |
f_root | x3drender::RenderState | [private] |
f_start_viewpoint_name | x3drender::RenderState | [private] |
f_viewpoint_inverse_perspective_matrix | x3drender::RenderState | [private] |
f_viewpoint_inverse_perspective_matrix_defined | x3drender::RenderState | [private] |
f_viewpoint_perspective_matrix | x3drender::RenderState | [private] |
f_viewpoint_perspective_matrix_defined | x3drender::RenderState | [private] |
f_viewpoint_position_matrix | x3drender::RenderState | [private] |
f_viewpoint_position_matrix_defined | x3drender::RenderState | [private] |
f_viewpoint_stack | x3drender::RenderState | [private] |
f_viewpoint_transform | x3drender::RenderState | [private] |
f_width | x3drender::RenderState | [private] |
GetViewpointDescription() const | x3drender::RenderState | |
GetViewpointInversePerspectiveMatrix() | x3drender::RenderState | |
GetViewpointPerspectiveMatrix() | x3drender::RenderState | |
GetViewpointPositionMatrix() | x3drender::RenderState | |
Initialize(x3d::SFNodePtr root) | x3drender::RenderState | |
RenderState(RenderProcessor *render_processor) | x3drender::RenderState | |
SetCurrentViewpoint(x3d::Viewpoint *viewpoint) | x3drender::RenderState | [private] |
SetScreenSizes(unsigned int width, unsigned int height) | x3drender::RenderState | |
SetupShape(x3d::SFNodePtr node, x3d::MFNode parents, fast_math::Matrix4x4 &matrix) | x3drender::RenderState | [private] |
SetViewpointName(const char *name) | x3drender::RenderState | |
Update() | x3drender::RenderState | |
WalkTree(x3d::SFNodePtr node, x3d::MFNode parents, fast_math::Matrix4x4 &matrix) | x3drender::RenderState | [private] |
~RenderState() | x3drender::RenderState | [virtual] |
|
|